This course begins with an introduction to the field of Human-Computer Interaction as a whole and where it sits in the context of related and similar fields like Human Factors Engineering and User Experience Design. Here, you’ll learn just enough of the history of HCI to get started having real conversations about the field.
Then, you’ll learn the fundamental design principles of human-computer interaction. You’ll start with the fundamental feedback cycle that underlies all interactions between users and interfaces. With that in mind, you’ll then learn the design principles developed by visionaries in the field like Don Norman, Jakob Nielsen, Larry Constantine, and Lucy Lockwood. From there, you’ll move into more advanced theories of HCI, including situated action and distributed cognition, then conclude by looking at how interface design can impact social change.
What you will learn?
- The fundamental guidelines and heuristics of user interface design to inform the creation of strong user interfaces, from major principles like discoverability and affordances to frameworks like distributed cognition and task analysis.
- The stages of the design life cycle, including need-finding and requirements, gathering; individual and group brainstorming; low- to high-fidelity prototyping; and qualitative, quantitative, and heuristic evaluation of human-computer interfaces.
- The power of human-computer interaction in the modern world and the role it can play in promoting equity, accessibility, and progress.
- The application of modern development frameworks and theories like the Agile Method, Universal Design, Activity Theory, and Value-Sensitive Design to the creation of computational interfaces.
- The state of the art in HCI, including emerging technologies like virtual reality, augmented reality, and wearable devices; new ideas like context-sensitive interfaces and social computing; and application areas like healthcare and cybersecurity.
- Human-Computer Interactions I: Fundamentals & Design Principles
- Human-Computer Interaction II: Cognition, Context & Culture
- Human-Computer Interaction III: Ethics, Needfinding & Prototype
- Human-Computer Interaction IV: Evaluation, Agile methods & beyond
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