About the Course
You will learn how to design technologies that bring people joy, rather than frustration. You’ll learn how to generate design ideas, techniques for quickly prototyping them, and how to use prototypes to get feedback from other stakeholders like your teammates, clients, and users. You’ll also learn principles of visual design, perception, and cognition that inform effective interaction design.
Skills you will gain?
- Heuristic Evaluation
- R Programming
- A/B Testing
- Rapid Prototyping
- Paper Prototyping
- User Experience (UX)
- User Experience Design (UXD)
- User Interface
- User Research
- Persona (User Experience)
- Human–Computer Interaction
Human-Centered Design: an Introduction: In this course, you will learn how to design technologies that bring people joy, rather than frustration. You’ll learn several techniques for rapidly prototyping (such as Wizard of Oz Prototyping) and evaluating multiple interface alternatives — and why rapid prototyping and comparative evaluation are essential to excellent interaction design.
Design Principles: an Introduction: What makes an interface intuitive? How can I tell whether one design works better than another? This course will teach you fundamental principles of design and how to effectively evaluate your work with users.
Social Computing: People are social creatures and the modern Internet reflects that. Technology has made collaboration at a distance possible in new ways that present their own set of challenges.
Input & Interaction: In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design
User Experience: Research & Prototyping: What makes for a great user experience? How can you consistently design experiences that work well, are easy to use and people want to use? This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing.
Information Design: A blank canvas is full of possibility. If you have an idea for a user experience, how do you turn it into a beautiful and effective user interface? This covers covers principles of visual design so that you can effectively organize and present information with your interfaces.
Designing, Running, and Analyzing Experiments: You may never be sure whether you have an effective user experience until you have tested it with users. In this course, you’ll learn how to design user-centered experiments, how to run such experiments, and how to analyze data from these experiments in order to evaluate and validate user experiences.
Interaction Design Capstone Project: Apply the skills you learned during the sequence of courses — from needfinding to visual design — as you redesign a new interface, service, or product for your Interaction Design Capstone Project.
To enroll for this course, click the link below.
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